This acts as a guide to advance the game’s plot, but there’s plenty to do outside of each chapter other than search for her missing family. The game is divided into chapters, and at the start of each one, the girl will bluntly state what area she needs to look in. There’s a lot of exploration in the game, mixed with elements of stealth and puzzle solving. Yomawari is most easily described a horror-adventure title. The little girl begins to worry and so starts her adventure through the strange and haunted town of Yomawari.
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The girl’s older sister says that she’ll go find Poro, and what was supposed to take a few minutes ends up being hours without Poro or her sister returning. Upon returning home with an empty leash, the little girl explains to her older sister what happened. The game ties this moment into the tutorial almost seamlessly and is a good way to make you feel responsible for what happens. Along the way, they play a game of fetch which results in Poro getting off his leash and the girl losing her friend. The game opens with you playing as a little girl walking her dog, Poro, home. Yomawari takes a minimalist approach to its story. There’s always hidden gems out there, though, and it’s with confidence that I can say Yomawari: Night Alone is one of the better horror games released this year. Even this has its limit, and the oversaturation of Five Nights, Amnesia, and P.T. Horror games have returned to the simplistic after the action-horror boom inspired by Resident Evil 4, relying on stalker-like scenarios mixed with jump scares to keep things feeling fresh. Trends kill things very quickly in horror, as you can only do the same thing so many times before it gets stale. They’re in one of the few genres where design elements can evolve, devolve, or completely change all within the span of a few years.